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Here are the rules of the Junior High Math League, which are adapted from the Senior High League version. These rules are current as of the 2005-2006 season, but in instances of dispute, the judgment of the League coordinators is always final.
  1. Each Junior High Math League game consists of 8 questions plus a Relay question. In games where two or more teams are tied at the end of the Relay, a Tiebreaker question shall also be posed.
  2. Apart from the Relay and Tiebreaker questions, each questions is worth up to 5 points. If a team submits one answer and it is correct, they will be awarded 5 points. If there is disagreement among the team members, each member may submit an individual answer. Each individual answer is worth 1 point; hence the maximum number of points which may be awarded for a question on which not all team members agree is 3 points. (Other point-scoring schemes may be used in exceptional circumstances.)
  3. Each question is assigned a time limit (generally ranging from 3 to 10 minutes). At the end of the allotted time, each team must submit their answer. Teams may submit their answer before time expires, but there is no bonus for doing so.
  4. Apart from a calculator, no notes or other external aid is permitted. Teachers/proctors are also not permitted to aid students, although the League coordinators may clarify questions, at their discretion. Furthermore, questions may be set which forbid the use of calculators as well. All team members are encouraged to work together to solve the problems, however.
  5. The Relay question runs for 15 minutes and consists of four interlinked questions: the answer to the first Relay question is required for the second question, the answer to the second Relay question is required for the third question, and so on. After answering all four Relay questions, a team may ask their proctor if they have completed the Relay successfully; if not, they may try to find their mistake(s), but their proctor is not permitted to indicate which question(s) they have answered incorrectly. Teams will be awarded 1 point for answering the first Relay question correctly; 2 points for answering the first two Relay questions correctly; 3 points for answering the first three Relay questions correctly; and 5 points for answering all four Relay questions correctly. No other combination of correct/incorrect answers will be awarded any points. As well, teams may earn bonus points for completing the Relay quickly. Until the end of the sixth minute, 10 bonus points are available; afterward, the number of bonus decreases by one until the end of the 15th minute, when no bonus points remain.
  6. If a Tiebreaker is necessary, it will be a sudden-death question involving all teams tied for first place after the Relay. Once a team believes they have completed the question correctly, they must raise their hands to alert their proctor. If they have answered the question correctly and are the first team with their hands raised, they will be decleared the winners. Otherwise, all teams may continue to attempt to answer the question until a winner is declared.
  7. The winner of the Junior High Math League game is the team which accumulates the most points overall, or in the case of a tie, the team which correctly completes the Tiebreaker question most quickly.