Here are the rules of the Junior High Math League, which are adapted from
the Senior High League version. These rules are current as of the
2005-2006 season, but in instances of dispute, the judgment of the League
coordinators is always final.
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- Each Junior High Math League game consists of 8 questions plus a
Relay question. In games where two or more teams are tied at the end of
the Relay, a Tiebreaker question shall also be posed.
- Apart from the Relay and Tiebreaker questions, each questions is worth
up to 5 points. If a team submits one answer and it is correct, they will
be awarded 5 points. If there is disagreement among the team members, each
member may submit an individual answer. Each individual answer is worth 1
point; hence the maximum number of points which may be awarded for a
question on which not all team members agree is 3 points. (Other
point-scoring schemes may be used in exceptional circumstances.)
- Each question is assigned a time limit (generally ranging from 3 to 10
minutes). At the end of the allotted time, each team must submit their
answer. Teams may submit their answer before time expires, but there is
no bonus for doing so.
- Apart from a calculator, no notes or other external aid is permitted.
Teachers/proctors are also not permitted to aid students, although the
League coordinators may clarify questions, at their discretion.
Furthermore, questions may be set which forbid the use of calculators as
well. All team members are encouraged to work together to solve the
problems, however.
- The Relay question runs for 15 minutes and consists of four
interlinked questions: the answer to the first Relay question is required
for the second question, the answer to the second Relay question is
required for the third question, and so on. After answering all four Relay
questions, a team may ask their proctor if they have completed the Relay
successfully; if not, they may try to find their mistake(s), but their
proctor is not permitted to indicate which question(s) they have answered
incorrectly. Teams will be awarded 1 point for answering the first Relay
question correctly; 2 points for answering the first two Relay questions
correctly; 3 points for answering the first three Relay questions
correctly; and 5 points for answering all four Relay questions correctly.
No other combination of correct/incorrect answers will be awarded any
points. As well, teams may earn bonus points for completing the Relay
quickly. Until the end of the sixth minute, 10 bonus points are available;
afterward, the number of bonus decreases by one until the end of the 15th
minute, when no bonus points remain.
- If a Tiebreaker is necessary, it will be a sudden-death question
involving all teams tied for first place after the Relay. Once a team
believes they have completed the question correctly, they must raise their
hands to alert their proctor. If they have answered the question correctly
and are the first team with their hands raised, they will be decleared the
winners. Otherwise, all teams may continue to attempt to answer the
question until a winner is declared.
- The winner of the Junior High Math League game is the team which
accumulates the most points overall, or in the case of a tie, the team
which correctly completes the Tiebreaker question most quickly.
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